Let's make Homework easy and effective for Everyone!

Let's make Homework easy and effective for Everyone!

With our fun, gamified app that students love spending time on.

Teachers can now easily assign fun puzzles, short movies and mini-games to help kids keep learning at home!

With our fun, gamified app that students love spending time on.

Teachers can now easily assign fun puzzles, short movies and mini-games to help kids keep learning at home!

Exciting

Exciting

Homework is boring!

Homework is boring!

^

^

Kids hate homework and love games

Kids hate homework and love games

Kids as young as 4 - 8 years old are spending over 6 hours every day in front of screens watching videos and playing games

Kids as young as 4 - 8 years old are spending over 6 hours every day in front of screens watching videos and playing games

Teachers want to engage kids

Teachers want to engage kids

And Teachers, have been stuck in a loop with incomplete homework and little control over how kids learn at home.

And Teachers, have been stuck in a loop with incomplete homework and little control over how kids learn at home.

Parents need them to stay busy and study

Parents need them to stay busy

Parents feel guilty about this screen time - they want something that can keep their kids busy while helping them learn

Parents feel guilty about this screen time - they want something that can keep their kids busy while helping them learn

Book Demo

Trusted By 300+ Schools

Trusted By 300+ Schools

Students ❤️ Homework

Students ❤️ Homework

Easy • Fun • Effective

Easy • Fun • Effective

Students can check their performance, complete subject-wise quizzes, homework and enjoy more activities with friends.

Students can check their performance, complete subject-wise quizzes, homework and enjoy more activities with friends.

Gamified Learning

Gamified Learning

A fun, gamified mobile learning app that students love spending time on.

A fun, gamified mobile learning app that students love spending time on.

Watch • Play • Learn

Watch • Play • Learn

Game and Film based visual and interactive Learning for Better Knowledge Retention.

Game and Film based visual and interactive Learning for Better Knowledge Retention.

Watch Film

Watch Film

Teachers ❤️ Homework

Lesson Plans

Lesson Plans

Class and subject-wise lesson plans for teachers with questions, answers, and solutions.

Class and subject-wise lesson plans for teachers with questions, answers, and solutions.

One-Click Homework Assignment

One-Click Homework Assignment

Assign subject and topic-wise assessments to students with ease.

Assign subject and topic-wise assessments to students with ease.

Real-Time Progress Tracking

Real-Time Progress Tracking

Track students' performance, and assessment progress; spot weak areas.

Track students' performance, and assessment progress; spot weak areas.

Everybody ❤️ Homework

Everybody ❤️ Homework

  • "Homework is an outstanding tool for educators to engage students with gamified activities and help them discover new ideas and disseminate knowledge. At ABIS, we believe that gamification is the future of education and love the way Homework has implemented gamification."

    Dr. Hasan Hasanov

    Executive Director, Al-Beruniy International School

  • "I believe that Games are the best way to engage students. Homework has gamified assessments for students to engage them and impart better knowledge retention. I love seeing the excitement to learn something new."

    Lina Ashar

    Founder, Dreamtime Learning

  • "Rohit enthusiastically does his homework to collect all the badges. Because of Homework's gamified and visual link to learning, Rohit's knowledge retention has substantially improved."

    Punith Raj

    Rohit's Father

  • "Engaging students with homework, assessments, and assignments has been very easy with Homework. The best part is the students hardly need a push to complete the same. Homework is the best tool to engage students beyond school, the gamification just works spot-on."

    Emily Gilbert

    Educator, King’s High School

  • "Homework's gamified movie-based value education has been crucial in building self-awareness and emotional maturity in our children. This has helped create a space for increased dialogue between the students, teachers, and parents."

    Rev. Fr. Thomas C. CMI

    Principal, Christ Nagar International School

  • "Gamification in learning in the future. Homework has implemented it beautifully across their product. At TAISI, we are using Homework to gamify our entire learning content for different stakeholders across our network and ecosystem."

    Syed Sultan Ahmed

    Chairperson, TAISI (The Association of International Schools of India)

  • "Homework is an outstanding tool for educators to engage students with gamified activities and help them discover new ideas and disseminate knowledge. At ABIS, we believe that gamification is the future of education and love the way Homework has implemented gamification."

    Dr. Hasan Hasanov

    Executive Director, Al-Beruniy International School

  • "I believe that Games are the best way to engage students. Homework has gamified assessments for students to engage them and impart better knowledge retention. I love seeing the excitement to learn something new."

    Lina Ashar

    Founder, Dreamtime Learning

  • "Rohit enthusiastically does his homework to collect all the badges. Because of Homework's gamified and visual link to learning, Rohit's knowledge retention has substantially improved."

    Punith Raj

    Rohit's Father

  • "Engaging students with homework, assessments, and assignments has been very easy with Homework. The best part is the students hardly need a push to complete the same. Homework is the best tool to engage students beyond school, the gamification just works spot-on."

    Emily Gilbert

    Educator, King’s High School

  • "Homework's gamified movie-based value education has been crucial in building self-awareness and emotional maturity in our children. This has helped create a space for increased dialogue between the students, teachers, and parents."

    Rev. Fr. Thomas Chennattusserry CMI

    Principal, Christ Nagar International School

  • "Gamification in learning in the future. Homework has implemented it beautifully across their product. At TAISI, we are using Homework to gamify our entire learning content for different stakeholders across our network and ecosystem."

    Syed Sultan Ahmed

    Chairperson, TAISI (The Association of International Schools of India)

We value and protect your privacy

We value and protect your privacy

Learn anytime, anywhere

Learn anytime, anywhere

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See how it works!

See how it works!

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Homework

© 2024 • Homework Inc. • All Rights Reserved.

Reach us at sri@homework.study

Homework

© 2024 • Homework Inc.

All Rights Reserved.

Reach us at sri@homework.study