Homework
Let's make Homework easy and effective for Everyone!
Let's make Homework easy and effective for Everyone!
With our fun, gamified app that students love spending time on.
Teachers can now easily assign fun puzzles, short movies and mini-games to help kids keep learning at home!
With our fun, gamified app that students love spending time on.
Teachers can now easily assign fun puzzles, short movies and mini-games to help kids keep learning at home!
Exciting
Exciting
Homework is boring!
Homework is boring!
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Kids hate homework and love games
Kids hate homework and love games
Kids as young as 4 - 8 years old are spending over 6 hours every day in front of screens watching videos and playing games
Kids as young as 4 - 8 years old are spending over 6 hours every day in front of screens watching videos and playing games
Teachers want to engage kids
Teachers want to engage kids
And Teachers, have been stuck in a loop with incomplete homework and little control over how kids learn at home.
And Teachers, have been stuck in a loop with incomplete homework and little control over how kids learn at home.
Parents need them to stay busy and study
Parents need them to stay busy
Parents feel guilty about this screen time - they want something that can keep their kids busy while helping them learn
Parents feel guilty about this screen time - they want something that can keep their kids busy while helping them learn
Book Demo
Trusted By 300+ Schools
Trusted By 300+ Schools
Students ❤️ Homework
Students ❤️ Homework
Easy • Fun • Effective
Easy • Fun • Effective
Students can check their performance, complete subject-wise quizzes, homework and enjoy more activities with friends.
Students can check their performance, complete subject-wise quizzes, homework and enjoy more activities with friends.
Gamified Learning
Gamified Learning
A fun, gamified mobile learning app that students love spending time on.
A fun, gamified mobile learning app that students love spending time on.
Watch • Play • Learn
Watch • Play • Learn
Game and Film based visual and interactive Learning for Better Knowledge Retention.
Game and Film based visual and interactive Learning for Better Knowledge Retention.
Watch Film
Watch Film
Teachers ❤️ Homework
Lesson Plans
Lesson Plans
Class and subject-wise lesson plans for teachers with questions, answers, and solutions.
Class and subject-wise lesson plans for teachers with questions, answers, and solutions.
One-Click Homework Assignment
One-Click Homework Assignment
Assign subject and topic-wise assessments to students with ease.
Assign subject and topic-wise assessments to students with ease.
Real-Time Progress Tracking
Real-Time Progress Tracking
Track students' performance, and assessment progress; spot weak areas.
Track students' performance, and assessment progress; spot weak areas.
Everybody ❤️ Homework
Everybody ❤️ Homework
"Homework is an outstanding tool for educators to engage students with gamified activities and help them discover new ideas and disseminate knowledge. At ABIS, we believe that gamification is the future of education and love the way Homework has implemented gamification."
Dr. Hasan Hasanov
Executive Director, Al-Beruniy International School
"I believe that Games are the best way to engage students. Homework has gamified assessments for students to engage them and impart better knowledge retention. I love seeing the excitement to learn something new."
Lina Ashar
Founder, Dreamtime Learning
"Rohit enthusiastically does his homework to collect all the badges. Because of Homework's gamified and visual link to learning, Rohit's knowledge retention has substantially improved."
Punith Raj
Rohit's Father
"Engaging students with homework, assessments, and assignments has been very easy with Homework. The best part is the students hardly need a push to complete the same. Homework is the best tool to engage students beyond school, the gamification just works spot-on."
Emily Gilbert
Educator, King’s High School
"Homework's gamified movie-based value education has been crucial in building self-awareness and emotional maturity in our children. This has helped create a space for increased dialogue between the students, teachers, and parents."
Rev. Fr. Thomas C. CMI
Principal, Christ Nagar International School
"Gamification in learning in the future. Homework has implemented it beautifully across their product. At TAISI, we are using Homework to gamify our entire learning content for different stakeholders across our network and ecosystem."
Syed Sultan Ahmed
Chairperson, TAISI (The Association of International Schools of India)
"Homework is an outstanding tool for educators to engage students with gamified activities and help them discover new ideas and disseminate knowledge. At ABIS, we believe that gamification is the future of education and love the way Homework has implemented gamification."
Dr. Hasan Hasanov
Executive Director, Al-Beruniy International School
"I believe that Games are the best way to engage students. Homework has gamified assessments for students to engage them and impart better knowledge retention. I love seeing the excitement to learn something new."
Lina Ashar
Founder, Dreamtime Learning
"Rohit enthusiastically does his homework to collect all the badges. Because of Homework's gamified and visual link to learning, Rohit's knowledge retention has substantially improved."
Punith Raj
Rohit's Father
"Engaging students with homework, assessments, and assignments has been very easy with Homework. The best part is the students hardly need a push to complete the same. Homework is the best tool to engage students beyond school, the gamification just works spot-on."
Emily Gilbert
Educator, King’s High School
"Homework's gamified movie-based value education has been crucial in building self-awareness and emotional maturity in our children. This has helped create a space for increased dialogue between the students, teachers, and parents."
Rev. Fr. Thomas C. CMI
Principal, Christ Nagar International School
"Gamification in learning in the future. Homework has implemented it beautifully across their product. At TAISI, we are using Homework to gamify our entire learning content for different stakeholders across our network and ecosystem."
Syed Sultan Ahmed
Chairperson, TAISI (The Association of International Schools of India)
"Homework is an outstanding tool for educators to engage students with gamified activities and help them discover new ideas and disseminate knowledge. At ABIS, we believe that gamification is the future of education and love the way Homework has implemented gamification."
Dr. Hasan Hasanov
Executive Director, Al-Beruniy International School
"I believe that Games are the best way to engage students. Homework has gamified assessments for students to engage them and impart better knowledge retention. I love seeing the excitement to learn something new."
Lina Ashar
Founder, Dreamtime Learning
"Rohit enthusiastically does his homework to collect all the badges. Because of Homework's gamified and visual link to learning, Rohit's knowledge retention has substantially improved."
Punith Raj
Rohit's Father
"Engaging students with homework, assessments, and assignments has been very easy with Homework. The best part is the students hardly need a push to complete the same. Homework is the best tool to engage students beyond school, the gamification just works spot-on."
Emily Gilbert
Educator, King’s High School
"Homework's gamified movie-based value education has been crucial in building self-awareness and emotional maturity in our children. This has helped create a space for increased dialogue between the students, teachers, and parents."
Rev. Fr. Thomas C. CMI
Principal, Christ Nagar International School
"Gamification in learning in the future. Homework has implemented it beautifully across their product. At TAISI, we are using Homework to gamify our entire learning content for different stakeholders across our network and ecosystem."
Syed Sultan Ahmed
Chairperson, TAISI (The Association of International Schools of India)
"Homework is an outstanding tool for educators to engage students with gamified activities and help them discover new ideas and disseminate knowledge. At ABIS, we believe that gamification is the future of education and love the way Homework has implemented gamification."
Dr. Hasan Hasanov
Executive Director, Al-Beruniy International School
"I believe that Games are the best way to engage students. Homework has gamified assessments for students to engage them and impart better knowledge retention. I love seeing the excitement to learn something new."
Lina Ashar
Founder, Dreamtime Learning
"Rohit enthusiastically does his homework to collect all the badges. Because of Homework's gamified and visual link to learning, Rohit's knowledge retention has substantially improved."
Punith Raj
Rohit's Father
"Engaging students with homework, assessments, and assignments has been very easy with Homework. The best part is the students hardly need a push to complete the same. Homework is the best tool to engage students beyond school, the gamification just works spot-on."
Emily Gilbert
Educator, King’s High School
"Homework's gamified movie-based value education has been crucial in building self-awareness and emotional maturity in our children. This has helped create a space for increased dialogue between the students, teachers, and parents."
Rev. Fr. Thomas C. CMI
Principal, Christ Nagar International School
"Gamification in learning in the future. Homework has implemented it beautifully across their product. At TAISI, we are using Homework to gamify our entire learning content for different stakeholders across our network and ecosystem."
Syed Sultan Ahmed
Chairperson, TAISI (The Association of International Schools of India)
"Homework is an outstanding tool for educators to engage students with gamified activities and help them discover new ideas and disseminate knowledge. At ABIS, we believe that gamification is the future of education and love the way Homework has implemented gamification."
Dr. Hasan Hasanov
Executive Director, Al-Beruniy International School
"I believe that Games are the best way to engage students. Homework has gamified assessments for students to engage them and impart better knowledge retention. I love seeing the excitement to learn something new."
Lina Ashar
Founder, Dreamtime Learning
"Rohit enthusiastically does his homework to collect all the badges. Because of Homework's gamified and visual link to learning, Rohit's knowledge retention has substantially improved."
Punith Raj
Rohit's Father
"Engaging students with homework, assessments, and assignments has been very easy with Homework. The best part is the students hardly need a push to complete the same. Homework is the best tool to engage students beyond school, the gamification just works spot-on."
Emily Gilbert
Educator, King’s High School
"Homework's gamified movie-based value education has been crucial in building self-awareness and emotional maturity in our children. This has helped create a space for increased dialogue between the students, teachers, and parents."
Rev. Fr. Thomas Chennattusserry CMI
Principal, Christ Nagar International School
"Gamification in learning in the future. Homework has implemented it beautifully across their product. At TAISI, we are using Homework to gamify our entire learning content for different stakeholders across our network and ecosystem."
Syed Sultan Ahmed
Chairperson, TAISI (The Association of International Schools of India)
"Homework is an outstanding tool for educators to engage students with gamified activities and help them discover new ideas and disseminate knowledge. At ABIS, we believe that gamification is the future of education and love the way Homework has implemented gamification."
Dr. Hasan Hasanov
Executive Director, Al-Beruniy International School
"I believe that Games are the best way to engage students. Homework has gamified assessments for students to engage them and impart better knowledge retention. I love seeing the excitement to learn something new."
Lina Ashar
Founder, Dreamtime Learning
"Rohit enthusiastically does his homework to collect all the badges. Because of Homework's gamified and visual link to learning, Rohit's knowledge retention has substantially improved."
Punith Raj
Rohit's Father
"Engaging students with homework, assessments, and assignments has been very easy with Homework. The best part is the students hardly need a push to complete the same. Homework is the best tool to engage students beyond school, the gamification just works spot-on."
Emily Gilbert
Educator, King’s High School
"Homework's gamified movie-based value education has been crucial in building self-awareness and emotional maturity in our children. This has helped create a space for increased dialogue between the students, teachers, and parents."
Rev. Fr. Thomas Chennattusserry CMI
Principal, Christ Nagar International School
"Gamification in learning in the future. Homework has implemented it beautifully across their product. At TAISI, we are using Homework to gamify our entire learning content for different stakeholders across our network and ecosystem."
Syed Sultan Ahmed
Chairperson, TAISI (The Association of International Schools of India)
"Homework is an outstanding tool for educators to engage students with gamified activities and help them discover new ideas and disseminate knowledge. At ABIS, we believe that gamification is the future of education and love the way Homework has implemented gamification."
Dr. Hasan Hasanov
Executive Director, Al-Beruniy International School
"I believe that Games are the best way to engage students. Homework has gamified assessments for students to engage them and impart better knowledge retention. I love seeing the excitement to learn something new."
Lina Ashar
Founder, Dreamtime Learning
"Rohit enthusiastically does his homework to collect all the badges. Because of Homework's gamified and visual link to learning, Rohit's knowledge retention has substantially improved."
Punith Raj
Rohit's Father
"Engaging students with homework, assessments, and assignments has been very easy with Homework. The best part is the students hardly need a push to complete the same. Homework is the best tool to engage students beyond school, the gamification just works spot-on."
Emily Gilbert
Educator, King’s High School
"Homework's gamified movie-based value education has been crucial in building self-awareness and emotional maturity in our children. This has helped create a space for increased dialogue between the students, teachers, and parents."
Rev. Fr. Thomas Chennattusserry CMI
Principal, Christ Nagar International School
"Gamification in learning in the future. Homework has implemented it beautifully across their product. At TAISI, we are using Homework to gamify our entire learning content for different stakeholders across our network and ecosystem."
Syed Sultan Ahmed
Chairperson, TAISI (The Association of International Schools of India)
"Homework is an outstanding tool for educators to engage students with gamified activities and help them discover new ideas and disseminate knowledge. At ABIS, we believe that gamification is the future of education and love the way Homework has implemented gamification."
Dr. Hasan Hasanov
Executive Director, Al-Beruniy International School
"I believe that Games are the best way to engage students. Homework has gamified assessments for students to engage them and impart better knowledge retention. I love seeing the excitement to learn something new."
Lina Ashar
Founder, Dreamtime Learning
"Rohit enthusiastically does his homework to collect all the badges. Because of Homework's gamified and visual link to learning, Rohit's knowledge retention has substantially improved."
Punith Raj
Rohit's Father
"Engaging students with homework, assessments, and assignments has been very easy with Homework. The best part is the students hardly need a push to complete the same. Homework is the best tool to engage students beyond school, the gamification just works spot-on."
Emily Gilbert
Educator, King’s High School
"Homework's gamified movie-based value education has been crucial in building self-awareness and emotional maturity in our children. This has helped create a space for increased dialogue between the students, teachers, and parents."
Rev. Fr. Thomas Chennattusserry CMI
Principal, Christ Nagar International School
"Gamification in learning in the future. Homework has implemented it beautifully across their product. At TAISI, we are using Homework to gamify our entire learning content for different stakeholders across our network and ecosystem."
Syed Sultan Ahmed
Chairperson, TAISI (The Association of International Schools of India)
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Homework
© 2024 • Homework Inc. • All Rights Reserved.
Reach us at sri@homework.study
Homework
© 2024 • Homework Inc.
All Rights Reserved.
Reach us at sri@homework.study